// MANUALLY DUMPED [ShaderRegex\ShaderFixes\regex.ini\_Decals2][ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects]
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Dec 01 00:05:12 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[172], immediateIndexed
dcl_constantbuffer cb2[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (uint,uint,uint,uint) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 18
dcl_constantbuffer cb13[4], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture2d)(float,float,float,float) r16.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r17.xyzw, l(0, 0, 0, 0), t120.xyzw
mul r1.xy, v0.xyxx, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s1, l(0.000000)

mov r7.z, r1.x
mad r7.w, r7.z, cb1[65].x, cb1[65].y
mad r7.z, r7.z, cb1[65].z, -cb1[65].w
div r7.z, l(1.000000, 1.000000, 1.000000, 1.000000), r7.z
add r7.z, r7.z, r7.w

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t120.xyzw
add r6.w, r7.z, -r6.y
mul r6.w, r6.w, cb1[140].x
mul r6.w, r6.w, l(0.5)
div r6.w, r6.w, r7.z
// mul r6.w, r6.w, r5.w
mad r7.x, r6.w, -r6.x, v0.x

mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, r7.xxxx, cb0[0].xyzw, r0.xyzw
mad r0.xyzw, r1.xxxx, cb0[2].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.yzw, r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
add r1.yzw, -r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
add r0.w, -r1.x, l(0.875000)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
min r0.w, |cb0[12].z|, l(1.000000)
add r0.w, r0.w, l(-0.499999)
max r0.w, r0.w, l(0.000000)
round_ne r0.w, r0.w
mul r2.xyzw, v0.yyyy, cb1[45].xyzw
mad r2.xyzw, r7.xxxx, cb1[44].xyzw, r2.xyzw
mad r1.xyzw, r1.xxxx, cb1[46].xyzw, r2.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw

// ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
// ld_indexable(texture1d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t120.xyzw
// div r11.xyz, r1.xyzx, r1.wwww
// mov r11.w, l(1.0)
// mul r12.xyzw, r11.yyyy, cb1[1].xyzw
// mad r12.xyzw, r11.xxxx, cb1[0].xyzw, r12.xyzw
// mad r12.xyzw, r11.zzzz, cb1[2].xyzw, r12.xyzw
// add r12.xyzw, r12.xyzw, cb1[3].xyzw
// //Stereo Fix for SSR variant
// add r10.w, r12.w, -r12.y
// mul r10.w, r10.w, r8.w
// mov r12.xyzw, l(0,0,0,0)
// mad r12.x, r10.w, -r10.x, r12.x
// mul r11.xyzw, r12.yyyy, cb1[41].xyzw
// mad r11.xyzw, r12.xxxx, cb1[40].xyzw, r11.xyzw
// mad r11.xyzw, r12.zzzz, cb1[42].xyzw, r11.xyzw
// mad r11.xyzw, r12.wwww, cb1[43].xyzw, r11.xyzw 

div r1.xyz, r1.xyzx, r1.wwww

// // Store original value of r1 into r12 for later use
// add r12.xyz, r1.xyzx, -cb1[71].xyzx

// // Add stereo correction to r1 and to r13
// add r1.xyz, r1.xyz, r11.xyzx

add r1.xyz, r1.xyzx, -cb1[71].xyzx


mad r2.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mad r3.xy, r1.xyxx, l(0.00166666671, 0.00166666671, 0.000000, 0.000000), -r2.zyzz
mad r0.xw, r0.wwww, r3.xxxy, r2.zzzy
mad r1.w, r2.x, l(2.000000), l(-1.000000)
mad_sat r1.w, -|r1.w|, l(4.000000), l(4.000000)
mul r1.w, r1.w, cb0[13].x
mul r1.w, r1.w, cb0[13].y
mad r2.xy, r0.xwxx, l(1.500000, 1.500000, 0.000000, 0.000000), l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r3.x, l(0.937298417, 0.348527849, 0.000000, 0.000000), r2.xyxx
dp2 r3.y, l(-0.348527849, 0.937298417, 0.000000, 0.000000), r2.xyxx
add r2.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t4.xyzw, s0
add_sat r2.y, r2.x, r2.x
max r2.y, r2.y, l(0.000001)
mul r2.z, r2.y, r2.y
mul r2.y, r2.z, r2.y
mad r2.zw, r0.xxxw, l(0.000000, 0.000000, 6.000000, 6.000000), l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r3.x, l(0.757056653, -0.653349221, 0.000000, 0.000000), r2.zwzz
dp2 r3.y, l(0.653349221, 0.757056653, 0.000000, 0.000000), r2.zwzz
add r2.zw, r3.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t5.yzxw, s0
mad_sat r2.x, r2.y, r2.z, r2.x
max r2.x, r2.x, l(0.000001)
log r2.x, r2.x
mul r2.yzw, r1.xxyz, l(0.000000, 0.000800, 0.000800, 0.000800)
add r1.xyz, -r1.xyzx, cb1[68].xyzx
sample_indexable(texture3d)(float,float,float,float) r2.yzw, r2.yzwy, t8.wxyz, s2
dp3 r2.y, r2.yzwy, l(0.650000, 0.225000, 0.125000, 0.000000)
mul r2.zw, r0.xxxw, l(0.000000, 0.000000, 0.500000, 0.500000)
sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t5.yzxw, s0
add r2.z, r2.z, l(-0.500000)
mul r2.z, r2.z, l(3.14159274)
sincos r2.z, null, r2.z
add r2.y, r2.z, r2.y
mad r2.y, r2.y, l(2.000000), l(0.800000)
mul r2.x, r2.x, r2.y
exp r2.x, r2.x
max r2.y, r2.x, l(0.000001)
mul r2.z, r2.y, r2.y
mul r2.y, r2.z, r2.y
mul r2.zw, r0.yyyz, l(0.000000, 0.000000, 0.500000, 0.500000)
dp2 r0.y, r0.yzyy, r0.yzyy
min r0.y, r0.y, l(1.000000)
add r0.y, -r0.y, l(1.000000)
dp2 r0.z, r2.zwzz, r2.zwzz
mul r0.yz, r0.yyzy, cb2[2].wwxw
max r0.z, |r0.z|, l(0.000001)
log r0.z, r0.z
mul r0.z, r0.z, cb2[2].y
exp r0.z, r0.z
mul r0.z, r0.z, r2.y
min r0.z, r0.z, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r2.yz, r0.xwxx, t3.zxyw, s0
mad r3.xy, r2.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.y, r3.xyxx, r3.xyxx
add r2.y, -r2.y, l(1.000000)
max r2.y, r2.y, l(0.000000)
sqrt r3.z, r2.y
mul r2.yz, r0.xxwx, l(0.000000, 4.000000, 4.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.yz, r2.yzyy, t2.zxyw, s0
mad r4.xy, r2.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.y, r4.xyxx, r4.xyxx
add r2.y, -r2.y, l(1.000000)
max r2.y, r2.y, l(0.000000)
sqrt r4.z, r2.y
add r2.yzw, r3.xxyz, -r4.xxyz
mad r2.yzw, r2.yyzw, l(0.000000, 0.350000, 0.350000, 0.350000), r4.xxyz
sample_indexable(texture2d)(float,float,float,float) r3.xy, r0.xwxx, t1.xyzw, s0
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r3.w, r3.xyxx, r3.xyxx
add r3.w, -r3.w, l(1.000000)
max r3.w, r3.w, l(0.000000)
sqrt r3.z, r3.w
add r2.yzw, r2.yyzw, -r3.xxyz
mad r2.yzw, r0.zzzz, r2.yyzw, r3.xxyz
add r2.yzw, r2.yyzw, l(0.000000, -0.000000, -0.000000, -1.000000)
add r3.x, -r2.x, l(1.000000)
mad_sat r0.y, r0.y, l(2.500000), -r3.x
max r3.x, r0.y, l(0.000001)
add r3.y, r3.x, r3.x
mul r3.x, r3.x, r3.x
min r3.y, r3.y, l(1.000000)
mul r2.yzw, r2.yyzw, r3.yyyy
mad r2.yzw, r2.yyzw, l(0.000000, 1.500000, 1.500000, 1.500000), l(0.000000, 0.000000, 0.000000, 1.000000)
dp3 r3.y, r1.xyzx, r1.xyzx
rsq r3.y, r3.y
mul r1.xyz, r1.xyzx, r3.yyyy
dp3 r3.y, r2.yzwy, r1.xyzx
mul r2.yzw, r2.yyzw, r3.yyyy
mad r1.xyz, r2.yzwy, l(2.000000, 2.000000, 2.000000, 0.000000), -r1.xyzx
sample_indexable(texturecube)(float,float,float,float) r1.xyz, r1.xyzx, t7.xyzw, s2
max r1.xyz, |r1.xyzx|, l(0.000001, 0.000001, 0.000001, 0.000000)
mul r1.xyz, r1.xyzx, r1.xyzx
mul r1.xyz, r1.xyzx, r1.xyzx
mul r1.xyz, r1.xyzx, r1.xyzx
mul r1.xyz, r1.xyzx, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.797745, 0.959924, 1.000000, 0.000000)
add r2.yz, r0.xxwx, l(0.000000, -0.500000, -0.500000, 0.000000)
mad r0.xw, r0.xxxw, l(2.150000, 0.000000, 0.000000, 2.150000), l(0.450000, 0.000000, 0.000000, 0.944999933)
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xwxx, t6.yxzw, s0
dp2 r4.x, l(0.996042132, -0.0888825506, 0.000000, 0.000000), r2.yzyy
dp2 r4.y, l(0.0888825506, 0.996042132, 0.000000, 0.000000), r2.yzyy
add r2.yz, r4.xxyx, l(0.000000, 0.500000, 0.500000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.yzyy, t6.xzwy, s0
add r0.w, -r0.x, r0.w
mad r0.x, r0.w, l(0.500000), r0.x
max r0.x, |r0.x|, l(0.000001)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, l(5.000000)
min r0.x, r0.x, l(1.000000)
mad r2.yzw, r0.xxxx, l(0.000000, 0.526563, 0.546506, 0.550000), l(0.000000, 0.239062, 0.328492, 0.450000)
mul r3.yzw, r0.xxxx, r2.yyzw
mul r3.yzw, r3.yyzw, l(0.000000, 0.953295, 0.875170, 0.796875)
mad r2.yzw, r2.yyzw, l(0.000000, 0.046705, 0.124830, 0.203125), r3.yyzw
mul r0.x, r2.x, r0.y
min r0.x, r0.x, l(1.000000)
max r0.w, r0.x, l(0.000001)
mul r2.x, r0.w, r0.w
mul r0.w, r0.w, r2.x
mad r3.yzw, r0.wwww, l(0.000000, 0.689323425, 0.743174076, 0.757292032), l(0.000000, 0.101927, 0.227434, 0.422707975)
mad r3.yzw, r0.xxxx, r3.yyzw, l(0.000000, 0.008750, 0.016056, 0.020000)
add r3.yzw, -r2.yyzw, r3.yyzw
mad r0.xzw, r0.zzzz, r3.yyzw, r2.yyzw
mul r2.xyz, r0.yyyy, r0.xzwx
mov_sat o0.xyz, r0.xzwx
mul r0.x, r0.y, l(0.900000)
mul r0.w, r1.w, r0.x
mul r2.xyz, r2.xyzx, l(0.330000, 0.330000, 0.330000, 0.000000)
mad r1.xyz, r1.xyzx, r3.xxxx, r2.xyzx
dp3 r1.w, cb1[171].xyzx, l(0.333333, 0.333333, 0.333333, 0.000000)
add r1.w, r1.w, r1.w
max r1.w, r1.w, l(0.050000)
min r1.w, r1.w, l(1.000000)
mad r1.w, r1.w, l(0.900000), l(0.100000)
mul r1.xyz, r1.wwww, r1.xyzx
ld_indexable(texture2d)(float,float,float,float) r1.w, l(0, 0, 0, 0), t10.yzwx
ne r2.x, r1.w, l(0.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
movc r1.w, r2.x, r1.w, l(1.000000)
mad r1.xyz, r1.xyzx, r1.wwww, cb2[1].xyzx
max r0.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r1.xyzw, v0.xyxy, l(0.000000, -1.000000, 0.000000, 1.000000)
mul r2.xyzw, r1.yyyy, cb1[45].xyzw
mad r2.xyzw, r1.xxxx, cb1[44].xyzw, r2.xyzw
mul r3.xyzw, r1.xyzw, cb1[140].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r3.xyxx, t0.xyzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.y, r3.zwzz, t0.yxzw, s1, l(0.000000)
mad r2.xyzw, r1.xxxx, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.yzxy, r2.wwww
add r2.xyz, r2.xyzx, -cb1[71].yzxy
mul r3.xyzw, r1.wwww, cb1[45].xyzw
mad r3.xyzw, r1.zzzz, cb1[44].xyzw, r3.xyzw
mad r1.xyzw, r1.yyyy, cb1[46].xyzw, r3.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw

// add r16.w, r1.w, -r16.y
// mul r16.w, r16.w, r17.w
// mad r1.x, r16.w, -r16.x, r1.x

div r1.xyz, r1.yzxy, r1.wwww
add r1.xyz, r1.xyzx, -cb1[71].yzxy
add r1.xyz, -r1.xyzx, r2.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
add r2.xyzw, v0.xyxy, l(-1.000000, 0.000000, 1.000000, 0.000000)
mul r3.xyzw, r2.yyyy, cb1[45].xyzw
mad r3.xyzw, r2.xxxx, cb1[44].xyzw, r3.xyzw
mul r4.xyzw, r2.xyzw, cb1[140].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r4.xyxx, t0.yzwx, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r2.x, r4.zwzz, t0.xyzw, s1, l(0.000000)
mad r3.xyzw, r1.wwww, cb1[46].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb1[47].xyzw
div r3.xyz, r3.zxyz, r3.wwww
add r3.xyz, r3.xyzx, -cb1[71].zxyz
mul r4.xyzw, r2.wwww, cb1[45].xyzw
mad r4.xyzw, r2.zzzz, cb1[44].xyzw, r4.xyzw
mad r2.xyzw, r2.xxxx, cb1[46].xyzw, r4.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw

// add r16.w, r2.w, -r16.y
// mul r16.w, r16.w, r17.w
// mad r2.x, r16.w, -r16.x, r2.x

div r2.xyz, r2.zxyz, r2.wwww
add r2.xyz, r2.xyzx, -cb1[71].zxyz
add r2.xyz, -r3.xyzx, r2.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mul r3.xyz, r1.xyzx, r2.xyzx
mad r1.xyz, r2.zxyz, r1.yzxy, -r3.xyzx
dp3 r1.w, cb0[4].xyzx, cb0[4].xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, cb0[4].xyzx
dp3 r1.x, r1.xyzx, r2.xyzx
ge r1.x, cb0[13].z, r1.x
ftou r2.xy, v0.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.y, r2.xyzw, t9.yxzw
and r1.yz, r1.yyyy, l(0, 4, 128, 0)
ieq r1.yz, r1.yyzy, l(0, 4, 128, 0)
ine r2.x, cb0[14].x, l(0)
not r2.y, r2.x
and r1.yz, r1.yyzy, r2.xxyx
or r1.y, r1.y, r1.z
not r1.y, r1.y
or r1.x, r1.y, r1.x
movc r0.xyzw, r1.xxxx, l(0,0,0,0), r0.xyzw
mov o3.xyzw, r0.xyzw
mov o0.w, r0.w
mad r0.xyz, cb1[145].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb1[145].xyzx
dp3 r1.x, r0.xyzx, r0.xyzx
rsq r1.x, r1.x
mul r0.xyz, r0.xyzx, r1.xxxx
mul r0.z, r1.w, -r0.z
dp3 r1.x, cb0[5].xyzx, cb0[5].xyzx
rsq r1.y, r1.x
dp3 r1.x, cb0[6].xyzx, cb0[6].xyzx
rsq r1.z, r1.x
mul r0.xy, r0.yxyy, r1.yzyy
mul r1.xyz, r0.xxxx, cb0[5].xyzx
mad r1.xyz, r0.zzzz, cb0[4].xyzx, r1.xyzx
mad r0.xyz, r0.yyyy, cb0[6].xyzx, r1.xyzx
dp3 r1.x, r0.xyzx, r0.xyzx
rsq r1.x, r1.x
mul r0.xyz, r0.xyzx, r1.xxxx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.501960814, 0.501960814, 0.501960814, 0.000000)
mov o1.w, r0.w
mov o2.w, r0.w
mov o2.xyz, l(1.000000,0,0,0)
ret
// Approximately 0 instruction slots used
